Explore the results of a large study of nearly 300,000 children and learn what parents can do to promote healthy screen habits.
Not every screen time has the same effect on children.Last research suggests that video games can be the best to refuel social and emotional problems that are already struggling.
A study supporting the American Psychological Association has provided about 300,000 children, indicating that Dr. Michael Norjol, who must keep in mind that the youngest game should be considered.
Video games, screen time and baby development
The team examined more than previous studies by focus on the reward, the media related to joint force and compassion.
Older children, especially those aged six to ten, appear to be the most vulnerable group.Researchers found that long gaming sessions were associated with emotional distress, behavioral challenges and poor social skills.The relationship goes both ways.Children who are having difficulties often use screens as a way to cope, ultimately exacerbating the problems they are trying to overcome.escape.
Dr. Gunel explained in the statement that "children are spending more and more screens, so what are the reports of problems and children increasing
The course underlined the instructions.
My parents
Experts stress that the target screen does not have to end the study about real -world contacts and healthy routines, which their children were aware of and.
- Follow the prediction registration guidelines: School style and couples pointed to children of 2 to 5, and below the hour before bed.
- Check the quality, not just quantity: pay attention to the use of the screen to be passive entertainment. Interactive learning or social connection, games that isolated children from each other, differ from games that promote teamwork.
CECREATE Facial Contact: children need opportunities to manage empty, communication, and solving a confident in real life.Overview playdates, family activities or group groups to balance balance screen habits.
- You will feel emotionally: If the kids are turning to the screen, it may determine the negative emotional needs.Review -ain regularly, listening without cases, and provide support to reduces the grounds for comfort.
- Healthy model: Children recognize how adults use their devices.
Although video games are not becoming harmful, this research shows children to create explicit and emotional opportunities for their own use and emotional skills.